Abstract
Private
_aliasAlias used to identify this action
Private
_needsSet to true
if this action requires another GameObject
to work, otherwise false
.
Get the alias used to identify this action
Returns true
if this action requires another GameObject
to work, otherwise false
.
Abstract
executeExecute the action
Alias used to identify the kind of action
Array of game objects, where the first index is a reference to the game object on which the action should be executed.
Result of the action or undefined
if unhandled
Abstract
name
Base class used to represent an action